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Redone effects for skills and character attributes. Wiped out building effects and rebalanced them. Completely redone traits, each with their own dilemma to allow more player choice developing their characters. Completely redone battle balance with an emphasis on period tactics and well, the shieldwall. Four fully fleshed out population mechanics for Peasants, Nobles, Foreigners and Clergy.
Overhauled military tech tree in the style of Shogun 2. Completely Redone Unit Rosters for every single culture. Political difficulty has not really been modified, but should be ok on any setting. We have tested the mod mostly on Hard, but other difficulty settings work. However, all difficulty levels are set up, so you may pick any campaign difficulty.īattle difficulty isn't moddable, sadly. Shieldwall has been most extensively tested on Hard Campaign difficulty. The mod fully functions on any unit size, but medium will cause the size of battles to roughly reflect historical sizes, and will match the population numbers 1:1 These can be found under graphical options. We recommend that you play with Medium Unit sizes. We are currently focusing on content for the existing factions right now, but we'll get back to making new start positions in a bit. The Saxon Northanhymbre is available as our first custom faction. The only things that are missing for some factions are historical events and faction-unique mechanics like legitimacy and decrees. Welcome to Shieldwall: a full game overhaul for Thrones of Brittania!Īll the factions are finished to about the level you would expect from say, Rome 2 or Shogun 2, with redone rosters and all of the global mechanics like pop and tech trees. Everything will work on other sizes, the population numbers just will not match directly to the number of men in the unit. If you want population numbers to match men in units one for one, then you have to play on medium.
Please note: Shieldwall was designed to be used with MEDIUM UNIT SIZES. Current Mod Version 0.7.1: The Old Enemies Update.